Using the real world as its starting point, the
sclence- fiction genre creates alternative, radically different and
hypothetical worlds, inspired by the conventions of science. As applied to
architecture, science fiction Is an imaginative form of design that interprets
a fictional vision Into a strategy for approaching a new problem, or inventing
for future communities.
The inspiration that science has offered to
creative practices this century is its promise to give modern society the power
to control its environment and in doing so, to shape its destiny. Classical
scientific theory suggests that the cosmos is reducible into its elements and
that these can be reconstituted in their original form once their nature and
behaviour are fully understood. Using a scientific method based on
observation, analysis, reason, and experimentation, creative practices are able
to extrapolate on new trends in scientific research and Incorporate their own
predictions on the evolution of the human body and technological invention.
Underpinning classical scientific philosophy Is
the Cartesian system of rational thought, first proposed by the mathematician,
physiologist and philosopher René Descartes
(1596-1650). He believed that the processes of human life, with the exception
of mental functions, could be explained by the simple application of physical laws,
and through an understanding of the structure of matter. He outlined a
mechanistic model, which was subsequently applied to all scientifically
observable phenomena, that required the homunculus
(‘little man’) to operate the mechanisms of life using the new tools and
techniques of science. The principles of science promised control over the
building blocks of life and enabled designers, artists, and architects to work
with scientific researchers to build a new society where, together, they would
be able to address those problems that had afflicted people since the beginning
of time. Man-made design and ‘unnatural’ Interventions would secure a better
quality of life and might even conquer death. In short, humans could play God.
In the light of new human knowledge,
scientifically manufactured ‘Edens' were created by human designers, and
imaginary new worlds were inspired by the hitherto unknown territories
discovered In explorations of the New World. Sir Thomas More’s tract, Utopia (1516), for example, portrayed a
civilisation that conducted itself according to the noblest ‘scientific’
qualities of humankind: pure logic and reason. Its architects were the first
ecological conservators:
... among the Utopians all things are so
regulated that men very seldom build upon a new piece of ground; and are not
only very quick in repairing their houses, but show their foresight in
preventing their decay: so that their buildings are preserved very long, with
but little labor, and thus the builders to whom that care belongs are often
without employment, except the hewing of timber and the squaring of stones,
that the materials may be in readiness for raising a building very suddenly
when there is any occasion for it.
The first novel to locate a Utopian city In the
future was Louis Sebastien Mercier’s Memoirs of the
Year Two Thousand Five Hundred (1771). Taking Paris as his model, he
improved the city through anticipated developments In human reason, science,
and technology.
In the 20th century, mechanised individuals, under
the control of god-like, human scientists were the natural Inhabitants of these
rationalistic worlds. The term ‘robot’ was Invented by the Czech dramatist
Karel Capeck in his play RUR, initials that
stood for Rosum’s Universal Robots. This personal vision of machines that were
able to do everything a human could but without error, set the tone for the
inhabitants of a scientifically advanced society and underlined the economic
dynamics inherent in it.
RUR suggested that the scientific progress driving the industrial
revolution was turning human workers into mere components of Industrial
machinery, destined either to die out or be physically absorbed Into the
factories. An Increasing number of authors showed a similar scepticism In
relation to scientific progress, prophesying dystopian provinces based on the
real world. Their futuristic visions were provocative social commentaries on
the striking inequalities evident In the newly industrialised urban
environments.
One such cautionary tale was the silent film Metropolis, directed by Fritz Lang In 1926. Set in
2026, it portrays a cold mechanical, Industrial city of the future brought to
life by the architecturally trained Lang with suspended streets, zigzag
buildings and a magnificent orange Olympic stadium. The narrative relies on
Imagery alone, painting a complex picture of a world In which the populace Is
separated into surface and subterranean dwellers. The privileged elite enjoy a
luxurious existence, surrounded by beautiful gardens and arenas, and served by
voluptuous yet soulless female robots. The lower class, meanwhile, live and
work underground, enslaved by the machines that provide the power to run the
infrastructure above. Curiously, this model is reflected In the direct
relationship between prestige and elevation in modern skyscrapers.
Metropolis betrays an anxiety about the uncontrolled expansion of
the human population on earth. As early as 1863, with his series of Voyages Extraordinaires, the visionary Jules Verne
had already fantasised that travellers could embark on adventures to the centre
of the earth, the bottom of the sea, or to the moon. The first use of special
effects to depict a lunar landing was made by the avant-garde filmmaker Georges
M6ll6s in Trip to the Moon, 1902. His use of
expressionist techniques away from narrative and realist modes of
representation was to influence sci-fi designers In the building of
experimental worlds out of unconventional materials.
In the latter part of the 20th century,
classical science has evolved into a pluralistic modern science drawing new
inspiration from scientific discovery and a diversity of non-scientlfic
disciplines. The greatest changes have taken place in physics and mathematics,
accelerated by space travel, the advent of computers and the discovery of a new
universe in virtual reality or cyberspace.
The construction of the built environment in
uncharted territories came under serious consideration with the advent of missiles,
rockets and space exploration in the 1960s. Following the first lunar landing
in 1969, other major extra-terrestrial milestones included the successful orbit
of the space station, Skylab, in 1973 and the first reusable space
transportation system, the Space Shuttle. These events were anticipated by an
explosion of fic-tional space adventures, most notably Stanley Kubrick’s epic 2001: A Space Odyssey. This painterly film not only
influenced many subsequent movies including the Star
Wars trilogy, but also Inspired contemporary architects and designers.
Kubrick’s odyssey symbolises the next leap forward in man’s evolutionary
destiny, heralded by strange, alien obelisks. The prospect of life in space
represented an ideal that gave humankind the chance to start yet again without
the baggage inherited from the existing physical limitations of earth’s
environments.
The figure of the alien has been a dominant
cultural element since the 1950s. Arthur C Clarke’s Rama
and Ian M Banks’ The Culture trilogy portray
alien civilisations as a complex relationship between societies and their
architecture. Whilst Rama’s inhabitants are reminiscent of primeval life, The Culture describes an advanced society located
on an artificial planet. The inhabitants adopt thinly disguised socialist
principles, enjoying leisure, and intellectual challenge as motivation.
The successful television series 'The X-Files’
highlights the emerging ‘New Age' science versus classic rationalism in the
relationship between its main characters, Fox Mulder and Dana Sculley. The
central premise is that the FBI has accumulated a group of dossiers relating to
bizarre incidents, whose data reveals a set of basic patterns relating to alien
abduction. Although the events have been known for decades, there has been a
cover-up by the political and military establishments. The precise motives and
extent of this are unclear, but the conspiracy is wide enough to constitute a
'secret government’ of the USA. The FBI facilitates the obsessive quest of
Agent Mulder to prove the existence of aliens. The sceptical Sculley assists
him, keeping a cooler, more rational approach to each crisis by applying
methodological analysis to every improbable event. Sculley is more than another
female sidekick: she represents the classical scientific approach that
contrasts with Mulder’s new- age acceptance of the possibility of emotional,
improbable and imaginary events. The slogans 'Trust No One’ and ‘The Truth Is
Out There’ are ironic statements on the nature of observed phenomena, implying
that there is no system of investigation that can determine The Real Truth.
These later sci-fi works convey a highly
integrated relationship between human, machine, artifice and nature in inner
and outer space. In this new interaction between humans and their environment,
a more fluid relationship is portrayed, in which the homunculus is not in
control but is absorbed into the matrix of these systems.
The increasing automation of future cities is
taken to extremes in a number of narratives in which cities continue to thrive
after their inhabitants have returned to a more primitive existence. Such
near-deserted cities are featured in Strength of
Stones (1981), by Greg Bear, and in Elizabeth Vonarburg’s The Silent City of the same year, whilst cities
that have undergone radical transformations using nano-technology are described
in Kathleen Ann Goonan’s Queen City Jazz (1994).
These prophetic environments suggest that a new form of science fiction is
emerging that will continue to inspire architects. New edifices will operate
according to fresh, interconnected scientific theories and ‘soft science’
disciplines, prompted to move beyond the conventional designs of Modernist,
mechanical structural shells that are under the direct control of homuncular
human operators. An evolutionary transition in architectural design will
replace classically scientific fossils with intelligent, responsive, fluid
interfaces that both inform and learn from their organic inhabitants.
In: Architectural Design: Sci-Fi Architecture. Vol 69 No 3/4 March-April 1999, pp. 20-21.
In: Architectural Design: Sci-Fi Architecture. Vol 69 No 3/4 March-April 1999, pp. 20-21.
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